Blog

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Part of The Swiss Digital

Date posted: February 25th, 2018 • Author Maroje Ljutić The Swiss Digital Logo

Vava interactive is now part of the Swiss Digital, a Swiss based mobile, online and gamification development agency. Our team already worked on some titles and projects that you can find on their references page. With the empowering of the Swiss Digital team, games, AR and VR and other interactive applications are part of their […]

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Vava Interactive Showroom

Date posted: March 28th, 2012 • Author Stefan Trifunovic

It’s been awhile since we published new articles, being preoccupied with making new games and other stuffs. But now, we are happy to announce showcase of our artwork, sprites, concepts, 3d models, animation and techinques we developed while making games for various companies. Here’s Vava Interactive Showroom : VAVA Interactive Showroom There you can see […]

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Leaderboeards & achievements

Date posted: November 3rd, 2011 • Author Maroje Ljutić

There are different genres of games and every game keeps us motivated through their goals. For example, solving puzzle, rescuing princess, defending castle, solving quests and so on. But how to increase re-playability when the goals are reached? Maybe to improve yourself by approaching these goals. Therefore, most games have scores. Even the classic, Super Mario Bros, had a scoring system, Although it has strict goals, clearing levels and saving the princess. Yet, SMB is one of the most beloved games their players probably didn’t pay much attention on the score.

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Sheriff Academy progress

Date posted: July 15th, 2011 • Author Maroje Ljutić

DEAR SHERIFFS AND SHERIFF TRAINEES 🙂
When everyone is on vacation, VAVA team is working hard on improving Sheriff Academy. The lite version is now about a month on the AppStore, and we’d like to thank all of you for great feedback!

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Sheriff Academy Sneak Peek

Date posted: July 14th, 2011 • Author Maroje Ljutić

We’re proud to announce our new shooter, Sheriff Academy. Let’s take a look at what’s coming up as well as a sneak peak behind the scenes.

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Level Design – Donald

Date posted: June 15th, 2011 • Author Maroje Ljutić

When I started developing games and the player could move on a level I thought the main part of the game is done. But even after you setup the nuts and bolts that makes your game run, there are huge steps waiting to be done in order complete a game. One of these steps is […]

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2D physics in games

Date posted: May 25th, 2011 • Author Maroje Ljutić

In our last blog post we talked a bit about the history of physics games. Now it’s time to talk about how we do physics in today’s games.

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